When you don't play a game but you build models from it you can do as you please when it comes to equipping and converting them since all you've got to go by is what looks good to you. When you then decide to transition to potentially playing the game well now you've got to play by the rules, which means learning the rules and learning how those rules may turn a cool looking model into a waste of time and credits destined to die and boost your opponent's campaign prospects.
After a bit of reading in forums and websites about starting gang lists I decided to go with Genghis Cohen's Serious Business Van Saar list. A basic, solid list with recommendations for upgrades if they live that long and theoretically a list that even if I turn out to be a savant at playing Necromunda shouldn't earn me jeers and disgust when it appears on the table.
The concept for the gang was to use Mechanicus models instead of the actual Van Saar since I have a lot of Mechanicus models/bits and I've never really connected with the Van Saar gang aesthetics either in the original Necromunda or the 2018 version.
The List:
Prime (Trick Shot): Plasma Gun, Mesh Armor, Bodyglove (245)
Augmek (Gunfighter): Plasma Pistol, Laspistol, Mesh Armor, Bodyglove (180)
Augmek (Hip Shooting): Grav Gun, Mesh Armor, Bodyglove (245)
Tek (Specialist): Lasgun, Mech Armor, Body Glove (90)
Tek: Lasgun, Bodyglove (75)
Tek: Lasgun, Bodyglove (75)
Neotek: Laspistol, Photon Flash Grenades, Bodyglove (90)
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