No definite 2022 Necromunda roadmap that I can find to guide my hobbying for the year so I’m left to my own devices. Traditionally this would mean loads of buying, some modeling, little painting, zero completed models and no games. Building off a successful hobby 2021 (in which I finished 247 models, 2 vehicles and some terrain (mostly scatter)) I will hopefully be able to invert my traditional hobby output for a second year in a row.
Necromunda
Marketplace stalls, scatter, vendors, etc. including a Fude Court.
Convert a citizen/hanger on model a month
Cawdor gang = Cawdor
Starting gang list
Skittering
Model and paint starting gang
Rattus Tatterskin conversion
Gang terrain
6 25mm bases for hidden traps
Incendiary Trap
Divine Brazier
32mm base
Fire
Hive Incense
32mm base
Smoke - 3” -1 to hit roll
Gas - all fighters except Cawdor activating within 3” of a marker must make a Toughness check
Caged Heretic
32mm base
Nerve test if movement ended within 6” of marker
Caged heretic
Holy Gang Relic
40mm base
Only included if defender in scenario
Pillar/Plinth with sacred object on it
Delaque gang = Inquisitor cells
Starting gang list
Interrogator and operatives
Black ship retrieval team
Model and paint starting gang
Anvil Industry models
Nas Slorac Neighborhood Thundercube venue
Use Eric’s Hobby Workshop jousting stands to make the basic crowd stands.
Play through the basic scenarios in the rulebook:
Sector Mechanicus
Zone Mortalis
In progress Rattus on left... |
Paint Pulp Alley Leagues from kickstarter
Make Pulp Alley leagues from 40K and Necromunda minis
Build up Pulp terrain collection
Make downtown buildings from Matakishi plans
Practice scenarios
Play games
Pulp leagues
40K leagues
Download Grimfight and Grimfight Skirmish rules
Make some army lists
Model forces from collection
Play some small games using AI rules